clint "actual trainwreck" barton (
cognitived) wrote2014-12-06 09:44 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
app to the games
OUT of CHARACTER
Name: Alyssa
Other characters: n/a
IN CHARACTER
Name: Clint Barton
Alias: Agent Barton; Hawkeye
Fandom: Marvel Cinematic Universe
Canon point/AU: The Avengers; somewhere between post-movie and Iron Man 3
Journal:
cognitived
PB: Jeremy Renner
Age: 41
History: MCU specific wikia & Comic specific wikia. Not much is known about Clint prior to his appearance in Thor, and The Avengers, and as such I’d like to fill some blanks with some of his comic history. Specifically, his early life and time in the circus.
Presentation:
Clint is, in simple terms, a good person and a good soldier. This is not to say he’s a great, morally upright person, and neither is he a submissive soldier who follows orders to a ‘T’, but Clint works on a personal moral code that he doesn’t go against. For the most part, this moral compass of his points in the right direction, and sometimes it seems to do so in ways that go against what his orders might be. Most apparent of these is the fact that he brought in Natasha Romanoff, when he’d been sent out to kill her. As Natasha states, “Barton was sent to kill me, he made a different call.” It isn’t apparent if this was the first call he went against, but it’s certainly not the last one. During Thor, Clint shows a hint of his humor and his ability to read people when he sasses Agent Coulson on whether or not he should take the shot and take down Thor. In the end, Coulson doesn’t make the call, and Thor is taken in rather than put down, but it goes to show just how comfortable Clint is with questioning orders and forging his own path.
Clint is a good agent, but it is not because he follows blindly. Rather, it is because at his base, Clint is one to question authority and rely heavily upon his own assessments and observations. Because he’s got such good vision, and such a habit of observation, this is one of his strengths. This all culminates in the fact that, given credence by his title Hawkeye, Clint is extremely observant. He picks up on facts nobody else does or has -- the Tesseract, Natasha’s subtly unusual behavior, the Chitauri weaknesses, ect. -- and he works with it, easily changing his plans and his reactions to fit these new parameters. But while Clint is known for his sight and his aim, there is nothing augmented or superhuman about either. In fact, he must work hard to keep his skills with a bow sharp and easily wielded.
But as I mentioned above, Clint did not spend the first half of the movie in full control of himself. In fact, he spent a large portion of The Avengers brainwashed and following Loki’s orders, and while some hints of himself shone through ( he shot Nick Fury in the chest where he knew he would have a vest, rather than taking a headshot ) for the most part Clint’s personality was muffled in favor of his skill and ability as an agent. And it becomes clear that he is a very good agent. It was apparent from the get go, simply because Clint was the first ( and only, aside from Loki ) to realize that if the Tesseract is a portal then it can open from both sides. Further, he immediately threw himself at Fury to knock him out of harm’s way when Loki showed up and started assaulting the agents. While under control, he comes up with and leads two successful missions, getting Selvig the iridium he needed to stabilize the Tesseract, and leading a party to invade and take down the helicarrier base S.H.I.E.L.D. was staying in. During the Battle in Manhattan, he finds the weakness of the Alien aircraft and the easiest way to take them out without direct contact ( by banking hard, since they cannot turn as quickly or easily as the Iron Man suit ) and also takes out plenty of Chitauri with his arrows before he runs out and is forced to evacuate.
Backtracking and speaking on the effects of the mind control, however, it’s important to note that nearly as soon as Clint sweated out the fever he was asking about the damage he’d caused, and the amount of people he’d killed while he was under. It’s obvious Clint is dealing with some heavy duty guilt due to his actions, even if they were under his own volition, and though he doesn’t seem to start coming back to himself until halfway through the battle of Manhattan, it’s apparent that the after effects will take a long while to wear off completely. This is repeated by Natasha -- “We don't have that long, it's gonna take time.” -- and further still by Erik Selvig in Thor: The Dark World who seems to have gone completely over the deep end due to his time spent under Loki’s control. Admittedly, Clint was under for a shorter time frame than Selvig and his job and the help offered by Natasha lends credence to the fact that Clint probably has a better chance of coming out without being just as unhinged as Selvig was. But a few months isn’t necessarily enough to fix that, and I’d like to have Clint continue to deal with this issue in-game.
Once he comes out from under the control it’s easy to see that overall, Clint is just a regular guy. Humor is one of his coping mechanisms, and is a really core trait of his. It’s only when he lets some of wry humor slip in -- “Well, if I put an arrow in Loki’s eye socket, I’d sleep better I suppose.” “Now you sound like you.”-- that Natasha truly relaxes around him, and this is something that carries on. During the aforementioned part in Thor, Clint takes the time to make a few wisecracks at the expense of agents facing Thor, even when he’s got an arrow pointed at him, ready to take the god down. This humor is seemingly at odds when compared to Clint’s skill and efficiency when it comes to his job, and that is something he seemingly enjoys. This shines through later on, during the fight against the Chitauri, when he manages to pull off a few showy moves despite the gravity of the situation he’s found himself in.
Speaking of coping mechanisms, Clint only briefly shows any hint of regret and remorse for the actions he took while under Loki’s control, and by the time he hits the ground he is seemingly back to his old self. This is, perhaps, only because he has been offered a welcome distraction in the face of a battle for survival. But while Clint is part of a superhero team, he is painfully human. He has no healing abilities, no super strength or super speed; he is, in fact, a being built up of fault and missteps, and a whole lot of practice shooting arrows. He is, as noted by Loki, no more virtuous than Natasha, who was an assassin who didn’t particularly care where her jobs came from before Clint dragged her in to join S.H.I.E.L.D. But Clint doesn’t let this or his secrets show. He makes quips, and focuses on his work, not drawing any attention to himself and hiding under a seemingly easygoing persona.
And he’s truly, painfully, good at it. He’s just human after all, overshadowed by his superhuman teammates, and that’s kind of how he likes it.
Motivations:
Clint is, as mentioned above, a good person at his core. He doesn’t always believe this, and he’s not really the best role model out there, but Clint runs by the strict lines of his own personal moral code. This is largely because in his past he didn’t always do so, and joining SHIELD was a second chance for him. There is, after all, a reason he identified with Natasha and brought her in rather than kill her. However, Clint’s morals are a little more skewed than most. He’s lived through rough situations, done some terrible things all on his own, and he’s still an assassin and spy. In that business, one’s morals can’t stay quite as rigid as possible.
In truth, Clint’s probably one of the most morally grey guys out there. He has no qualms killing someone, and he won’t feel guilty over it, but after coming out of Loki’s mind control he was very much torn up over the deaths of his coworkers at his hands. Clint doesn’t let himself dwell on this though, and this generally how he would react in game. Being forced to kill someone without good cause isn’t something he enjoys.
While Clint’s teammates might be motivated by guilt or honor or compassion, Clint’s not truly motivated by either. He likes thinking he’s making a difference, that maybe one job will mean others will live, but he’s not fool enough to really believe he’s changing the world. Rather, Clint’s motivated by doing a good job. He likes to keep busy, and missions fuel that. Running missions with Natasha and Coulson as Strike Team Delta was probably the highlight of his career -- he had a good handler and his best friend at his side, and the missions weren’t easy but they were challenging.
But Clint is a good guy, and he will go lengths to get the job done, and get civilians out of danger. In The Avengers, he’s seen helping lift children out of a trapped bus on a bridge, taking a break from fighting Chitauri to help those in need. He also settles into a sniper position later on and breaks down weaknesses for his teammates to utilize, fighting from up on high until he’s left with one arrow and is forced to jump over the edge and swing through a window.
While he might not be fueled by guilt, Clint does push himself hard to make up for what he’s done. Following the events of The Avengers and Clint’s stint as a personal flying monkey, he’s pushing himself to prove he’s still just as good as he was before. There’s some measure of needing that sense of redemption, but it’s not yet overwhelming.
Setting:
Clint’s no stranger to the sheer level of violence and depravity in the world, and he’s spent most of his life in morally dubious situations. In fact, given he just came through a situation where his free will was swept away and replaced by servitude, he won’t like that one bit. Despite his status as spy and assassin, Clint is a good guy deep down, and he would find this whole thing rather sickening. But it’s not exactly unusual, and Clint wouldn’t be shell shocked by it. Clint isn’t exactly the most morally upright person, but he is definitely not one to attack innocents, and being forced to kill people wouldn’t really fly by him. He’d go to lengths to avoid it, as long as people didn’t attack him first.
On the other hand, Clint is a spy, and a rather good one at that. He will be gathering any and all intel on the Capitol as possible. It doesn’t do to be completely blind against your enemy, and any potential weakness is a weakness he can exploit.
SAMPLES
First Person Thread:
[ Clint wakes up choking on his own breath, gasping as his hands scramble across the flat, whole, plain of his chest. There’s no gaping, bloodied maw; no shards of rib piercing through flesh and muscle where a massive ax had buried itself and been yanked free. It’s good to breathe and not feel the burbling of blood flooding his lungs.
It’s good to be able to breathe at all.
Clint wastes a moment dazedly lingering upon the hospital bed, not quite sure he was dreaming the Game or not. But despite the daze, he snaps to attention quite suddenly by the click and flat voice coming through the overhead speaker. He reaches for an absent gun, despite the knowledge that he’s relatively unarmed in this place, and listens intently to whatever news they wish to impart.
"Please use the device to the right to record your current feeling on your loss. Once you are finished, someone will be along to take you back to the Capitol."
Well, shit. The recording device by his side starts to chirp, and with a grumble Clint grabs it, flicking it on to a blank faced archer with awful bed hair and dark shadows under his eyes. It’s not the first time he’s been close to death, but this time he’d actually died. It leaves him quiet and shaken and furious, in his own way. ]
Fuck that. Can a guy just get a drink?
[ The camera slams down against the bedside table, screen cracking even as it shuts off. ]
Prose:
Things move quickly here. They don’t give him time to breathe and reassess, to count doors and exits and dangers. Or at least, the so called Capitol doesn’t think it does. But Clint’s an assassin, and he’s spent his whole life assessing people and surroundings for dangers. The guard hurrying him off toward the closed room? Less of a threat than they think. But it’s okay, Clint doesn’t know the true breadth of this place, and he’s fully capable of playing the long game to get his information.
And if showing off to get some supporters is all he has to do, then Clint can do it. He doesn’t have to show his whole skillset, after all.
He steps through the door and it’s mostly quiet, the Gamemakers tucked safe and secure behind some invisible line, murmuring among themselves as if it was nothing that a performance at a birthday party. They’re fools to think him helpless on this side, but that’s fine. Clint’s gotten far by pretending to be nothing less than a country bumpkin, this is just the next incarnation of it.
They’ll regret it, probably.
But for now, Clint’s gaze flickers over the vast array of weapons available, grudgingly impressed despite himself. The bow and arrows draw his eye immediately, but the delicate gleam of throwing daggers on the way over call him. He picks up a set, cold metal warming between fingertips, and flicks them idly one by one. They each land with sure thuds, bulls eye after bulls eye, even as he walks steadily over to the gleaming quiver with his metaphorical name on it.
The last dagger leaves his hand, only to be replaced with the sling of quiver over shoulder and the draw of bowstring.
The first arrow nearly pierces straight through the first target. The second nestles in flush against the first, metal singing. He draws quick fire, threefourfivesix, all in quick succession, easy as breathing.
All of them are smack dab in the middle of the targets, gleaming silver points in one kill shot after the other. He walks backwards and draws until he has nothing left, and he’s nearly to the door he first walked through.
In the quiet murmur of the room, the Gamemakers might notice that not a single shot missed.
What is your character scored:
Probably a 10 or 11. Clint is in incredible shape, and he’s not only physically capable, but handy with typical weapons -- bow and arrow, firearms, and knives of all sorts -- and turning anything else into an effective weapon should he need to. He’s also capable of acrobatic feats, and is well trained in various forms of hand-to-hand fighting. From his current canon point, Clint’s been working out his frustration and his increased free time out in the gym and range, so he’s in top shape.
Clint’s long since been trained to work through chaotic, traumatic situations, and isn’t likely to crack under pressure. However, Clint is still working through that whole having a crazy Norse god mind controlling him deal and as such might not be as mentally stable as possible. This is, of course, not a weakness he would show if he could help it. But he doesn’t always get what he wants.
In addition, Clint’s an easy guy to like, he’s got a wry, sarcastic sort of humor but he’s relatively easy going. He’s also a master at masks and aliases, interviews would likely garner some borrowed charisma.
Name: Alyssa
Other characters: n/a
IN CHARACTER
Name: Clint Barton
Alias: Agent Barton; Hawkeye
Fandom: Marvel Cinematic Universe
Canon point/AU: The Avengers; somewhere between post-movie and Iron Man 3
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PB: Jeremy Renner
Age: 41
History: MCU specific wikia & Comic specific wikia. Not much is known about Clint prior to his appearance in Thor, and The Avengers, and as such I’d like to fill some blanks with some of his comic history. Specifically, his early life and time in the circus.
Presentation:
Clint is, in simple terms, a good person and a good soldier. This is not to say he’s a great, morally upright person, and neither is he a submissive soldier who follows orders to a ‘T’, but Clint works on a personal moral code that he doesn’t go against. For the most part, this moral compass of his points in the right direction, and sometimes it seems to do so in ways that go against what his orders might be. Most apparent of these is the fact that he brought in Natasha Romanoff, when he’d been sent out to kill her. As Natasha states, “Barton was sent to kill me, he made a different call.” It isn’t apparent if this was the first call he went against, but it’s certainly not the last one. During Thor, Clint shows a hint of his humor and his ability to read people when he sasses Agent Coulson on whether or not he should take the shot and take down Thor. In the end, Coulson doesn’t make the call, and Thor is taken in rather than put down, but it goes to show just how comfortable Clint is with questioning orders and forging his own path.
Clint is a good agent, but it is not because he follows blindly. Rather, it is because at his base, Clint is one to question authority and rely heavily upon his own assessments and observations. Because he’s got such good vision, and such a habit of observation, this is one of his strengths. This all culminates in the fact that, given credence by his title Hawkeye, Clint is extremely observant. He picks up on facts nobody else does or has -- the Tesseract, Natasha’s subtly unusual behavior, the Chitauri weaknesses, ect. -- and he works with it, easily changing his plans and his reactions to fit these new parameters. But while Clint is known for his sight and his aim, there is nothing augmented or superhuman about either. In fact, he must work hard to keep his skills with a bow sharp and easily wielded.
But as I mentioned above, Clint did not spend the first half of the movie in full control of himself. In fact, he spent a large portion of The Avengers brainwashed and following Loki’s orders, and while some hints of himself shone through ( he shot Nick Fury in the chest where he knew he would have a vest, rather than taking a headshot ) for the most part Clint’s personality was muffled in favor of his skill and ability as an agent. And it becomes clear that he is a very good agent. It was apparent from the get go, simply because Clint was the first ( and only, aside from Loki ) to realize that if the Tesseract is a portal then it can open from both sides. Further, he immediately threw himself at Fury to knock him out of harm’s way when Loki showed up and started assaulting the agents. While under control, he comes up with and leads two successful missions, getting Selvig the iridium he needed to stabilize the Tesseract, and leading a party to invade and take down the helicarrier base S.H.I.E.L.D. was staying in. During the Battle in Manhattan, he finds the weakness of the Alien aircraft and the easiest way to take them out without direct contact ( by banking hard, since they cannot turn as quickly or easily as the Iron Man suit ) and also takes out plenty of Chitauri with his arrows before he runs out and is forced to evacuate.
Backtracking and speaking on the effects of the mind control, however, it’s important to note that nearly as soon as Clint sweated out the fever he was asking about the damage he’d caused, and the amount of people he’d killed while he was under. It’s obvious Clint is dealing with some heavy duty guilt due to his actions, even if they were under his own volition, and though he doesn’t seem to start coming back to himself until halfway through the battle of Manhattan, it’s apparent that the after effects will take a long while to wear off completely. This is repeated by Natasha -- “We don't have that long, it's gonna take time.” -- and further still by Erik Selvig in Thor: The Dark World who seems to have gone completely over the deep end due to his time spent under Loki’s control. Admittedly, Clint was under for a shorter time frame than Selvig and his job and the help offered by Natasha lends credence to the fact that Clint probably has a better chance of coming out without being just as unhinged as Selvig was. But a few months isn’t necessarily enough to fix that, and I’d like to have Clint continue to deal with this issue in-game.
Once he comes out from under the control it’s easy to see that overall, Clint is just a regular guy. Humor is one of his coping mechanisms, and is a really core trait of his. It’s only when he lets some of wry humor slip in -- “Well, if I put an arrow in Loki’s eye socket, I’d sleep better I suppose.” “Now you sound like you.”-- that Natasha truly relaxes around him, and this is something that carries on. During the aforementioned part in Thor, Clint takes the time to make a few wisecracks at the expense of agents facing Thor, even when he’s got an arrow pointed at him, ready to take the god down. This humor is seemingly at odds when compared to Clint’s skill and efficiency when it comes to his job, and that is something he seemingly enjoys. This shines through later on, during the fight against the Chitauri, when he manages to pull off a few showy moves despite the gravity of the situation he’s found himself in.
Speaking of coping mechanisms, Clint only briefly shows any hint of regret and remorse for the actions he took while under Loki’s control, and by the time he hits the ground he is seemingly back to his old self. This is, perhaps, only because he has been offered a welcome distraction in the face of a battle for survival. But while Clint is part of a superhero team, he is painfully human. He has no healing abilities, no super strength or super speed; he is, in fact, a being built up of fault and missteps, and a whole lot of practice shooting arrows. He is, as noted by Loki, no more virtuous than Natasha, who was an assassin who didn’t particularly care where her jobs came from before Clint dragged her in to join S.H.I.E.L.D. But Clint doesn’t let this or his secrets show. He makes quips, and focuses on his work, not drawing any attention to himself and hiding under a seemingly easygoing persona.
And he’s truly, painfully, good at it. He’s just human after all, overshadowed by his superhuman teammates, and that’s kind of how he likes it.
Motivations:
Clint is, as mentioned above, a good person at his core. He doesn’t always believe this, and he’s not really the best role model out there, but Clint runs by the strict lines of his own personal moral code. This is largely because in his past he didn’t always do so, and joining SHIELD was a second chance for him. There is, after all, a reason he identified with Natasha and brought her in rather than kill her. However, Clint’s morals are a little more skewed than most. He’s lived through rough situations, done some terrible things all on his own, and he’s still an assassin and spy. In that business, one’s morals can’t stay quite as rigid as possible.
In truth, Clint’s probably one of the most morally grey guys out there. He has no qualms killing someone, and he won’t feel guilty over it, but after coming out of Loki’s mind control he was very much torn up over the deaths of his coworkers at his hands. Clint doesn’t let himself dwell on this though, and this generally how he would react in game. Being forced to kill someone without good cause isn’t something he enjoys.
While Clint’s teammates might be motivated by guilt or honor or compassion, Clint’s not truly motivated by either. He likes thinking he’s making a difference, that maybe one job will mean others will live, but he’s not fool enough to really believe he’s changing the world. Rather, Clint’s motivated by doing a good job. He likes to keep busy, and missions fuel that. Running missions with Natasha and Coulson as Strike Team Delta was probably the highlight of his career -- he had a good handler and his best friend at his side, and the missions weren’t easy but they were challenging.
But Clint is a good guy, and he will go lengths to get the job done, and get civilians out of danger. In The Avengers, he’s seen helping lift children out of a trapped bus on a bridge, taking a break from fighting Chitauri to help those in need. He also settles into a sniper position later on and breaks down weaknesses for his teammates to utilize, fighting from up on high until he’s left with one arrow and is forced to jump over the edge and swing through a window.
While he might not be fueled by guilt, Clint does push himself hard to make up for what he’s done. Following the events of The Avengers and Clint’s stint as a personal flying monkey, he’s pushing himself to prove he’s still just as good as he was before. There’s some measure of needing that sense of redemption, but it’s not yet overwhelming.
Setting:
Clint’s no stranger to the sheer level of violence and depravity in the world, and he’s spent most of his life in morally dubious situations. In fact, given he just came through a situation where his free will was swept away and replaced by servitude, he won’t like that one bit. Despite his status as spy and assassin, Clint is a good guy deep down, and he would find this whole thing rather sickening. But it’s not exactly unusual, and Clint wouldn’t be shell shocked by it. Clint isn’t exactly the most morally upright person, but he is definitely not one to attack innocents, and being forced to kill people wouldn’t really fly by him. He’d go to lengths to avoid it, as long as people didn’t attack him first.
On the other hand, Clint is a spy, and a rather good one at that. He will be gathering any and all intel on the Capitol as possible. It doesn’t do to be completely blind against your enemy, and any potential weakness is a weakness he can exploit.
SAMPLES
First Person Thread:
[ Clint wakes up choking on his own breath, gasping as his hands scramble across the flat, whole, plain of his chest. There’s no gaping, bloodied maw; no shards of rib piercing through flesh and muscle where a massive ax had buried itself and been yanked free. It’s good to breathe and not feel the burbling of blood flooding his lungs.
It’s good to be able to breathe at all.
Clint wastes a moment dazedly lingering upon the hospital bed, not quite sure he was dreaming the Game or not. But despite the daze, he snaps to attention quite suddenly by the click and flat voice coming through the overhead speaker. He reaches for an absent gun, despite the knowledge that he’s relatively unarmed in this place, and listens intently to whatever news they wish to impart.
"Please use the device to the right to record your current feeling on your loss. Once you are finished, someone will be along to take you back to the Capitol."
Well, shit. The recording device by his side starts to chirp, and with a grumble Clint grabs it, flicking it on to a blank faced archer with awful bed hair and dark shadows under his eyes. It’s not the first time he’s been close to death, but this time he’d actually died. It leaves him quiet and shaken and furious, in his own way. ]
Fuck that. Can a guy just get a drink?
[ The camera slams down against the bedside table, screen cracking even as it shuts off. ]
Prose:
Things move quickly here. They don’t give him time to breathe and reassess, to count doors and exits and dangers. Or at least, the so called Capitol doesn’t think it does. But Clint’s an assassin, and he’s spent his whole life assessing people and surroundings for dangers. The guard hurrying him off toward the closed room? Less of a threat than they think. But it’s okay, Clint doesn’t know the true breadth of this place, and he’s fully capable of playing the long game to get his information.
And if showing off to get some supporters is all he has to do, then Clint can do it. He doesn’t have to show his whole skillset, after all.
He steps through the door and it’s mostly quiet, the Gamemakers tucked safe and secure behind some invisible line, murmuring among themselves as if it was nothing that a performance at a birthday party. They’re fools to think him helpless on this side, but that’s fine. Clint’s gotten far by pretending to be nothing less than a country bumpkin, this is just the next incarnation of it.
They’ll regret it, probably.
But for now, Clint’s gaze flickers over the vast array of weapons available, grudgingly impressed despite himself. The bow and arrows draw his eye immediately, but the delicate gleam of throwing daggers on the way over call him. He picks up a set, cold metal warming between fingertips, and flicks them idly one by one. They each land with sure thuds, bulls eye after bulls eye, even as he walks steadily over to the gleaming quiver with his metaphorical name on it.
The last dagger leaves his hand, only to be replaced with the sling of quiver over shoulder and the draw of bowstring.
The first arrow nearly pierces straight through the first target. The second nestles in flush against the first, metal singing. He draws quick fire, threefourfivesix, all in quick succession, easy as breathing.
All of them are smack dab in the middle of the targets, gleaming silver points in one kill shot after the other. He walks backwards and draws until he has nothing left, and he’s nearly to the door he first walked through.
In the quiet murmur of the room, the Gamemakers might notice that not a single shot missed.
What is your character scored:
Probably a 10 or 11. Clint is in incredible shape, and he’s not only physically capable, but handy with typical weapons -- bow and arrow, firearms, and knives of all sorts -- and turning anything else into an effective weapon should he need to. He’s also capable of acrobatic feats, and is well trained in various forms of hand-to-hand fighting. From his current canon point, Clint’s been working out his frustration and his increased free time out in the gym and range, so he’s in top shape.
Clint’s long since been trained to work through chaotic, traumatic situations, and isn’t likely to crack under pressure. However, Clint is still working through that whole having a crazy Norse god mind controlling him deal and as such might not be as mentally stable as possible. This is, of course, not a weakness he would show if he could help it. But he doesn’t always get what he wants.
In addition, Clint’s an easy guy to like, he’s got a wry, sarcastic sort of humor but he’s relatively easy going. He’s also a master at masks and aliases, interviews would likely garner some borrowed charisma.